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Thread Statistics | Show CCP posts - 10 post(s) |
Retar Aveymone
GoonWaffe Goonswarm Federation
675
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Posted - 2014.08.15 17:10:00 -
[1] - Quote
Indahmawar Fazmarai wrote: Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This is a good point: as you're only asking people to risk a frigate, this might be a good way to lure people into trying lowsec. You'd have to bump up the rewards a little bit, but highsec agents offering lucrative lowsec missions would be a great steoing stone. |
Retar Aveymone
GoonWaffe Goonswarm Federation
678
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Posted - 2014.08.17 16:14:00 -
[2] - Quote
Dinsdale Pirannha wrote:stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.)Science! I am trying to understand all you are saying. Are you saying that a small fleet of gankers in frigs can bypass the acc gate, and land on top of on some player frigate scrammed by the NPC? A couple of them can then help the NPC kill the player, at which point Concord arrives, while the remaining gankers not Concorded then kill the NPC, and scoop the contents of the NPC and the player ship wrecks? If that is a possible game mechanic, this whole burner mission idea is DOA. dinsy i bolded and underlined the relevant part of the post for you, please remember to read posts entirely |
Retar Aveymone
GoonWaffe Goonswarm Federation
719
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Posted - 2014.08.22 16:50:00 -
[3] - Quote
Xer Jin wrote: warp ceptor in to site burn off grid warp buddies to cepter then slow boat on to grid done in 2 min :)
try this, you will discover it does not work (deadspace extends far beyond the grid and so warping to an adjacent grid will land you on the acceleration gate)
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